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Submitted on
July 10, 2010
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:iconjosephacheng:
josephacheng Featured By Owner Jul 27, 2010  Hobbyist Photographer
@00:06Yeah, lighting is harsh at first, thought it does get better towards the end.
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My first published Blender 2.5 Smoke test.

Now that I look on it on a farther perspective, I wish I could have done some things a little bit more "proper". But due to rendering constraints, I guess I'll call this done for now and am very happy I have learnt many things about Blender 2.5's Smoke Sim.

The issues in this test right now are:
- particle jitters
- over occlusion
- raytraced shadow errors
- not so high smoke resolution (computing power?)
- lack of additional debris
- lack of mesh volume collision
- volume light absorption

Note: Sorry for the darkening, must have been the codec I used.
:iconjosephacheng:
josephacheng Featured By Owner Jul 27, 2010  Hobbyist Photographer
Yeah, lighting is harsh at first, thought it does get better towards the end.
Reply
:iconjosephacheng:
josephacheng Featured By Owner Jul 27, 2010  Hobbyist Photographer
@00:06Yeah, lighting is harsh at first, thought it does get better towards the end.
Reply
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